#include "MenuMain.h"
#include "DiPoint.h"

void MenuMain::initialize()
{
	//Trees
	tree0.setFrame(5);
	tree0.setCenterX(640 /4);
	tree0.setBottom(480); //ground.getGroundLevel()

	tree1.setFrame(5);
    tree1.setCenterX(640 *5/6);
    tree1.setBottom (480);//ground.getGroundLevel());

	//Title
    title.setFrame(7);
    title.setCenterX(640/2);
    title.setCenterY(480/4);

    //Buttons
	buttonStart.setFrame(8);
    buttonStart.setCenterX(640   /3);
    buttonStart.setCenterY(480 *2/3);

	buttonExtra.setFrame(8);
    buttonExtra.setCenterX(640 *2/3);
    buttonExtra.setCenterY(480 *2/3);
}

int MenuMain::update()
{
	return 0;
}

void MenuMain::draw(SDL_Surface *screen)
{
	//Trees
	tree0.draw(screen);
	tree1.draw(screen);

	//UI
	title.draw(screen);
	buttonStart.draw(screen);
	buttonExtra.draw(screen);
}
